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Short Trips travel planner

Client
Travel App
Year
2025
What if you could travel without the hassle of planning every little detail? What if your trip could adapt to your mood, interests, and needs on any given day?
This short-trip travel app explores that idea by creating a more flexible and personalised way to discover and plan spontaneous getaways. Instead of following a fixed itinerary, users can customise their experience based on what they feel like doing whether that means exploring, relaxing, being active, or simply discovering something new.
The project was developed as part of a university course, where we explored the concept from initial research and ideation through to user flows and the final app experience.
Scope of Work
01
PROJECT BRIEF
UX Researcher & Designer
Responsibilities:
Research
Presentation
Wireframing
Ideation
Documentation
Timeline: 2 Months
Project type: University Course
02
THE PROBLEM
Ever panic while planning a last-minute, spontaneous trip?
Living in Europe means everyone has the chance to travel, discover, and explore new places but juggling budget, time, and energy around the daily hustle isn't easy. Students in particular plan short trips without knowing how they'll turn out, and spontaneous getaways can just as easily become sour adventures that waste both money and time.
03
THE RESEARCH
Before jumping into solutions, we needed to understand why this problem exists in the first place
Given the scope of the course, our research combined existing evidence online with a handful of user interviews enough to gauge the idea's feasibility within the project timeline.
User Journey Mapping
Before jumping into solutions, we mapped the general flow users follow when planning a short trip i.e from researching a destination to finalizing plans to surface the hurdles and emotions they hit along the way.
User Persona
We interviewed classmates to understand how they typically plan short trips, then consolidated the common themes into a single user persona.
Academic Research
To back our assumptions with evidence, we gathered articles and data from the travel and tourism industry that supported the idea's feasibility.
04
THE SOLUTION
A gamified approach that simplifies the process while making it fun
Based on our research, we set out to deconstruct the usual travel-planning solutions and simplify every step by drawing inspiration from how gamification works in learning apps across other domains.
Ideation
Since gamification was the core theme, we had to get creative by designing something alluring and engaging enough for our target age group to want to try it, with an execution that would resonate on first impression.
Designing the Screens
With the flow confirmed and the general style decided, it was time to build the mid-fidelity screens which leads to choosing components and working out placement. Since gamification was the theme, we had to simplify and shorten every flow, which turned out to be harder than it looked.


Final Screens and Showcase (Los Gehtsssss!)
With a clear blueprint of how the product should look, we moved into the high-fidelity screens meaning designing components in our chosen style, colors, and theme, then building out the main screens with fun animations and playful color and font choices to keep things energetic but professional. Once that was done, we brought it all together into a final design showcase.









